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	<title>Device Gadget &#187; Encyclopedia Robotics</title>
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		<title>CHAIN DRIVE</title>
		<link>http://www.devicegadget.com/encyclopedia-robotics/chain-drive.html</link>
		<comments>http://www.devicegadget.com/encyclopedia-robotics/chain-drive.html#comments</comments>
		<pubDate>Sun, 11 Mar 2012 18:42:49 +0000</pubDate>
		<dc:creator>Bang Oyot</dc:creator>
				<category><![CDATA[Encyclopedia Robotics]]></category>

		<guid isPermaLink="false">http://www.devicegadget.com/?p=6027</guid>
		<description><![CDATA[<!-- ALRP: Autolinks NOT served from the cache --><!-- ALRP: Related posts served from the cache --><p>A chain drive is a method of transferring mechanical energy in a robotic system from an actuator to a manipulator or end effector.… <a class="readmore" href="http://www.devicegadget.com/encyclopedia-robotics/chain-drive.html">more &#187;</a></p><p>The post <a href="http://www.devicegadget.com/encyclopedia-robotics/chain-drive.html">CHAIN DRIVE</a> appeared first on <a href="http://www.devicegadget.com">Device Gadget</a>.</p>]]></description>
	<!-- ALRP: Autolinks NOT served from the cache --><!-- ALRP: Related posts served from the cache -->			<content:encoded><![CDATA[<p>A <em>chain drive</em> is a method of transferring mechanical energy in a robotic system from an actuator to a manipulator or end effector. It can also be used in wheel-drive propulsion systems. The system consists of a chain and a set of wheels with sprockets.</p>
<p>The main asset of the <em>chain drive</em> is its simplicity. It can provide additional traction compared with a cable drive, because the chain is not likely to slip on the sprockets. Another asset is the fact that variable speed andpower can be obtained by using sprockets of various sizes, in conjunction with a shifting mechanism. On the downside, the chain can come off the sprockets. The chain requires lubrication and maintenance, and can be noisy in operation. A common example of a <em>chain drive</em> is found in any bicycle.<br />
Compare CABLE DRIVE.</p>
<div style="clear:both"></div><div id="alrp-related-posts"><h3>Posts related to CHAIN DRIVE</h3><div id="alrp-container"><div class="alrp-thumbnail"><a title="CABLE DRIVE" href="http://www.devicegadget.com/encyclopedia-robotics/cable-drive.html" class="seo-alrp-hover-link" ><img width="128" height="96" alt=" CHAIN DRIVE" src="http://www.devicegadget.com/wp-content/plugins/seo-alrp/php/thumb.php?src=/wp-content/plugins/seo-alrp/img/default_thumbnail.gif&h=96&w=128&q=90&zc=1" title="CHAIN DRIVE" /></a> </div><div class="alrp-content"><a rel="bookmark" href="http://www.devicegadget.com/encyclopedia-robotics/cable-drive.html">CABLE DRIVE</a><p>A cable drive is a method of transferring mechanical energy in a robotic system from an actuator to a manipulator or end effector. This type of drive can also be used in ...</p></div><div class="alrp-thumbnail"><a title="ACTUATOR" href="http://www.devicegadget.com/encyclopedia-robotics/actuator.html" class="seo-alrp-hover-link" ><img width="128" height="96" alt=" CHAIN DRIVE" src="http://www.devicegadget.com/wp-content/plugins/seo-alrp/php/thumb.php?src=/wp-content/plugins/seo-alrp/img/default_thumbnail.gif&h=96&w=128&q=90&zc=1" title="CHAIN DRIVE" /></a> </div><div class="alrp-content"><a rel="bookmark" href="http://www.devicegadget.com/encyclopedia-robotics/actuator.html">ACTUATOR</a><p>An actuator is a device that moves one or more joints and operates the gripper or end effector in a robot arm. Simple actuators consist of electric motors and gears, cable drives, ...</p></div></div></div><div style="clear:both"></div><div id="alrp-slidebox-anchor"></div><p>The post <a href="http://www.devicegadget.com/encyclopedia-robotics/chain-drive.html">CHAIN DRIVE</a> appeared first on <a href="http://www.devicegadget.com">Device Gadget</a>.</p>]]></content:encoded>
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		<title>CENTRALIZED CONTROL</title>
		<link>http://www.devicegadget.com/encyclopedia-robotics/centralized-control.html</link>
		<comments>http://www.devicegadget.com/encyclopedia-robotics/centralized-control.html#comments</comments>
		<pubDate>Sun, 11 Mar 2012 18:41:05 +0000</pubDate>
		<dc:creator>Bang Oyot</dc:creator>
				<category><![CDATA[Encyclopedia Robotics]]></category>

		<guid isPermaLink="false">http://www.devicegadget.com/?p=6024</guid>
		<description><![CDATA[<!-- ALRP: Autolinks served from the cache --><!-- ALRP: Related posts served from the cache --><p>In a system containing more than one robot, centralized control refers to oversight of all the individual robots by a single controller.Communication between… <a class="readmore" href="http://www.devicegadget.com/encyclopedia-robotics/centralized-control.html">more &#187;</a></p><p>The post <a href="http://www.devicegadget.com/encyclopedia-robotics/centralized-control.html">CENTRALIZED CONTROL</a> appeared first on <a href="http://www.devicegadget.com">Device Gadget</a>.</p>]]></description>
	<!-- ALRP: Autolinks served from the cache --><!-- ALRP: Related posts served from the cache -->			<content:encoded><![CDATA[<p>In a system containing more than one <a class="alrptip" href="http://www.devicegadget.com/news/a-robot-that-gives-obstacles-the-slip.html">robot</a>, <em>centralized control</em> refers to oversight of all the individual robots by a single controller.Communication between the controller and the robots is usually done by wireless means such as radio, although other means, such as flexible wire or fiber-optic cables, can be used. This type of robotic system is somewhat analogous to a client-server computer network.</p>
<p>In a centrally controlled robotic system, the main computer plays the role of a quasi-human operator. In some systems, the individual robots are partially autonomous, containing controllers of their own; this allows the system to keep operating at full capacity for a time, even in the event of a break in one or more of the communication links. This is known as partially <em>centralized control</em>. Another example of partially <em>centralized control</em> is a system in which each robot receives a set of instructions from the controller, stores those instructions, and then carries them out independently of the central controller.</p>
<p>In some robotic systems, the individual units are completely and continuously dependent on the central controller, and cannot function if the communication link is severed. Such a system is said to employ fully <em>centralized control</em>. Compare DISTRIBUTED CONTROL.</p>
<p><strong>See also</strong> AUTONOMOUS ROBOT and INSECT ROBOT.</p>
<div style="clear:both"></div><div id="alrp-related-posts"><h3>Posts related to CENTRALIZED CONTROL</h3><div id="alrp-container"><div class="alrp-thumbnail"><a title="AUTONOMOUS ROBOT" href="http://www.devicegadget.com/encyclopedia-robotics/autonomous-robot.html" class="seo-alrp-hover-link" ><img width="128" height="96" alt=" CENTRALIZED CONTROL" src="http://www.devicegadget.com/wp-content/plugins/seo-alrp/php/thumb.php?src=/wp-content/plugins/seo-alrp/img/default_thumbnail.gif&h=96&w=128&q=90&zc=1" title="CENTRALIZED CONTROL" /></a> </div><div class="alrp-content"><a rel="bookmark" href="http://www.devicegadget.com/encyclopedia-robotics/autonomous-robot.html">AUTONOMOUS ROBOT</a><p>An autonomous robot is self-contained, housing its own controller, and not depending on a central computer for its commands. It navigates its work environment under its own power, usually by rolling on ...</p></div><div class="alrp-thumbnail"><a title="BALLISTIC CONTROL" href="http://www.devicegadget.com/encyclopedia-robotics/ballistic-control.html" class="seo-alrp-hover-link" ><img width="128" height="96" alt=" CENTRALIZED CONTROL" src="http://www.devicegadget.com/wp-content/plugins/seo-alrp/php/thumb.php?src=/wp-content/plugins/seo-alrp/img/default_thumbnail.gif&h=96&w=128&q=90&zc=1" title="CENTRALIZED CONTROL" /></a> </div><div class="alrp-content"><a rel="bookmark" href="http://www.devicegadget.com/encyclopedia-robotics/ballistic-control.html">BALLISTIC CONTROL</a><p>Ballistic control is a form of robotic motion control in which the path, or trajectory, of the device is calculated or programmed entirely in advance. Once the path has been determined, no ...</p></div></div></div><div style="clear:both"></div><div id="alrp-slidebox-anchor"></div><p>The post <a href="http://www.devicegadget.com/encyclopedia-robotics/centralized-control.html">CENTRALIZED CONTROL</a> appeared first on <a href="http://www.devicegadget.com">Device Gadget</a>.</p>]]></content:encoded>
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		<title>CARTESIAN COORDINATE GEOMETRY</title>
		<link>http://www.devicegadget.com/encyclopedia-robotics/cartesian-coordinate-geometry.html</link>
		<comments>http://www.devicegadget.com/encyclopedia-robotics/cartesian-coordinate-geometry.html#comments</comments>
		<pubDate>Sun, 11 Mar 2012 18:40:08 +0000</pubDate>
		<dc:creator>Bang Oyot</dc:creator>
				<category><![CDATA[Encyclopedia Robotics]]></category>

		<guid isPermaLink="false">http://www.devicegadget.com/?p=6021</guid>
		<description><![CDATA[<!-- ALRP: Autolinks served from the cache --><!-- ALRP: Related posts served from the cache --><p>Cartesian coordinate geometry is a common method by which a robot manipulator (arm) can move. This term derives from the Cartesian, or rectangular,… <a class="readmore" href="http://www.devicegadget.com/encyclopedia-robotics/cartesian-coordinate-geometry.html">more &#187;</a></p><p>The post <a href="http://www.devicegadget.com/encyclopedia-robotics/cartesian-coordinate-geometry.html">CARTESIAN COORDINATE GEOMETRY</a> appeared first on <a href="http://www.devicegadget.com">Device Gadget</a>.</p>]]></description>
	<!-- ALRP: Autolinks served from the cache --><!-- ALRP: Related posts served from the cache -->			<content:encoded><![CDATA[<p><em>Cartesian coordinate geometry</em> is a common method by which a <a class="alrptip" href="http://www.devicegadget.com/news/a-robot-that-gives-obstacles-the-slip.html">robot</a> manipulator (<a class="alrptip" href="http://www.devicegadget.com/news/intel-vp-windows-adapt-tablet-age.html">arm</a>) can move. This term derives from the Cartesian, or rectangular, coordinate system that is used for graphing mathematical functions. Alternatively, this movement scheme is called rectangular coordinate geometry.</p>
<div id="attachment_6022" class="wp-caption aligncenter" style="width: 304px"><img class="size-full wp-image-6022" title="Cartesian coordinate geometry" src="http://www.devicegadget.com/wp-content/uploads/2012/03/Cartesian-coordinate-geometry.jpg" alt="Cartesian coordinate geometry CARTESIAN COORDINATE GEOMETRY" width="294" height="337" /><p class="wp-caption-text">Cartesian coordinate geometry</p></div>
<p>The drawing shows a Cartesian coordinate system in two dimensions. The axes are perpendicular to each other. In this case, they are up/down (vertical) and left/right (horizontal). Three-dimensional (3-D) Cartesian systems also exist. In a 3-D system, there are three linear axes, with each axis perpendicular to the other two. The manipulator shown in the illustration could be converted to 3-D <em>Cartesian coordinate geometry</em> by allowing the vertical rod to slide forward and backward (in and out of the page) along a horizontal track.<br />
Compare CYLINDRICAL COORDINATE GEOMETRY, POLAR COORDINATE GEOMETRY, REVOLUTE GEOMETRY, and SPHERICAL COORDINATE GEOMETRY.</p>
<div style="clear:both"></div><div id="alrp-related-posts"><h3>Posts related to CARTESIAN COORDINATE GEOMETRY</h3><div id="alrp-container"><div class="alrp-thumbnail"><a title="AXIS INVERSION" href="http://www.devicegadget.com/encyclopedia-robotics/axis-inversion.html" class="seo-alrp-hover-link" ><img width="128" height="96" alt=" CARTESIAN COORDINATE GEOMETRY" src="http://www.devicegadget.com/wp-content/plugins/seo-alrp/php/thumb.php?src=/wp-content/uploads/2012/03/Axis-inversion-150x150.jpg&h=96&w=128&q=90&zc=1" title="CARTESIAN COORDINATE GEOMETRY" /></a> </div><div class="alrp-content"><a rel="bookmark" href="http://www.devicegadget.com/encyclopedia-robotics/axis-inversion.html">AXIS INVERSION</a><p>Axis inversion is a reversal in the orientation of one or more coordinate axes in a robotic system that uses Cartesian coordinate geometry. When robotic motions are programmed using the Cartesian (or ...</p></div><div class="alrp-thumbnail"><a title="ARTICULATED GEOMETRY" href="http://www.devicegadget.com/encyclopedia-computer/articulated-geometry.html" class="seo-alrp-hover-link" ><img width="128" height="96" alt=" CARTESIAN COORDINATE GEOMETRY" src="http://www.devicegadget.com/wp-content/plugins/seo-alrp/php/thumb.php?src=/wp-content/uploads/2012/03/Articulated-geometry-150x150.jpg&h=96&w=128&q=90&zc=1" title="CARTESIAN COORDINATE GEOMETRY" /></a> </div><div class="alrp-content"><a rel="bookmark" href="http://www.devicegadget.com/encyclopedia-computer/articulated-geometry.html">ARTICULATED GEOMETRY</a><p>Robot arms can move in various different ways. Some can attain only certain discrete, or definite, positions, and cannot stop at any intermediate position. Others can move in smooth, sweeping motions, and ...</p></div></div></div><div style="clear:both"></div><div id="alrp-slidebox-anchor"></div><p>The post <a href="http://www.devicegadget.com/encyclopedia-robotics/cartesian-coordinate-geometry.html">CARTESIAN COORDINATE GEOMETRY</a> appeared first on <a href="http://www.devicegadget.com">Device Gadget</a>.</p>]]></content:encoded>
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		<title>CAPACITIVE PROXIMITY SENSOR</title>
		<link>http://www.devicegadget.com/encyclopedia-robotics/capacitive-proximity-sensor.html</link>
		<comments>http://www.devicegadget.com/encyclopedia-robotics/capacitive-proximity-sensor.html#comments</comments>
		<pubDate>Sun, 11 Mar 2012 18:37:16 +0000</pubDate>
		<dc:creator>Bang Oyot</dc:creator>
				<category><![CDATA[Encyclopedia Robotics]]></category>
		<category><![CDATA[RF]]></category>

		<guid isPermaLink="false">http://www.devicegadget.com/?p=6017</guid>
		<description><![CDATA[<!-- ALRP: Autolinks served from the cache --><!-- ALRP: Related posts served from the cache --><p>A capacitive proximity sensor takes advantage of the mutual capacitance that occurs between or among objects near each other. A capacitive proximity sensor… <a class="readmore" href="http://www.devicegadget.com/encyclopedia-robotics/capacitive-proximity-sensor.html">more &#187;</a></p><p>The post <a href="http://www.devicegadget.com/encyclopedia-robotics/capacitive-proximity-sensor.html">CAPACITIVE PROXIMITY SENSOR</a> appeared first on <a href="http://www.devicegadget.com">Device Gadget</a>.</p>]]></description>
	<!-- ALRP: Autolinks served from the cache --><!-- ALRP: Related posts served from the cache -->			<content:encoded><![CDATA[<p>A <em>capacitive proximity sensor</em> takes advantage of the mutual capacitance that occurs between or among objects near each other.</p>
<p>A <em>capacitive proximity sensor</em> uses a radio-frequency (RF) oscillator, a frequency detector, and a metal plate connected into the oscillator circuit, as shown in the diagram. The oscillator is designed so a change in the capacitance of the plate, with respect to the environment, causes the frequency to change. This change is sensed by the frequency detector, which sends a signal to the apparatus that controls the <a class="alrptip" href="http://www.devicegadget.com/news/march-of-the-mind-bot.html">robot</a>. In this way, if the system is properly designed, a robot can avoid bumping into things. In some detectors, the induced capacitance causes the oscillation to stop altogether.</p>
<div id="attachment_6018" class="wp-caption aligncenter" style="width: 410px"><img class="size-full wp-image-6018" title="Capacitive proximity sensor" src="http://www.devicegadget.com/wp-content/uploads/2012/03/Capacitive-proximity-sensor.jpg" alt="Capacitive proximity sensor CAPACITIVE PROXIMITY SENSOR" width="400" height="213" /><p class="wp-caption-text">Capacitive proximity sensor</p></div>
<p>Objects that conduct electricity to some extent, such as house wiring, people, cars, or refrigerators, are sensed more easily by capacitive transducers than are things that do not conduct, such as wooden chairs and doors. Therefore, other kinds of proximity sensors are necessary for a robot to navigate well in a complex environment, such as a household or office.<br />
Compare INDUCTIVE PROXIMITY SENSOR.</p>
<p><strong>See also</strong> PROXIMITY SENSING.</p>
<div style="clear:both"></div><div id="alrp-related-posts"><h3>Posts related to CAPACITIVE PROXIMITY SENSOR</h3><div id="alrp-container"><div class="alrp-thumbnail"><a title="CAPACITIVE PRESSURE SENSOR" href="http://www.devicegadget.com/encyclopedia-robotics/capacitive-pressure-sensor.html" class="seo-alrp-hover-link" ><img width="128" height="96" alt=" CAPACITIVE PROXIMITY SENSOR" src="http://www.devicegadget.com/wp-content/plugins/seo-alrp/php/thumb.php?src=/wp-content/uploads/2012/03/Capacitive-pressure-sensor-150x150.jpg&h=96&w=128&q=90&zc=1" title="CAPACITIVE PROXIMITY SENSOR" /></a> </div><div class="alrp-content"><a rel="bookmark" href="http://www.devicegadget.com/encyclopedia-robotics/capacitive-pressure-sensor.html">CAPACITIVE PRESSURE SENSOR</a><p>A capacitive pressure sensor consists of two metal plates separated by a layer of nonconductive (dielectric) foam. The resulting variable capacitor is connected in parallel with an inductor; the inductance/capacitance (LC) circuit ...</p></div><div class="alrp-thumbnail"><a title="ACOUSTIC PROXIMITY SENSOR" href="http://www.devicegadget.com/encyclopedia-robotics/acoustic-proximity-sensor.html" class="seo-alrp-hover-link" ><img width="128" height="96" alt=" CAPACITIVE PROXIMITY SENSOR" src="http://www.devicegadget.com/wp-content/plugins/seo-alrp/php/thumb.php?src=/wp-content/plugins/seo-alrp/img/default_thumbnail.gif&h=96&w=128&q=90&zc=1" title="CAPACITIVE PROXIMITY SENSOR" /></a> </div><div class="alrp-content"><a rel="bookmark" href="http://www.devicegadget.com/encyclopedia-robotics/acoustic-proximity-sensor.html">ACOUSTIC PROXIMITY SENSOR</a><p>An acoustic proximity sensor can be used by a robot to detect the presence of, and determine the distance to, an object or barrier at close range. It works based on acoustic ...</p></div></div></div><div style="clear:both"></div><div id="alrp-slidebox-anchor"></div><p>The post <a href="http://www.devicegadget.com/encyclopedia-robotics/capacitive-proximity-sensor.html">CAPACITIVE PROXIMITY SENSOR</a> appeared first on <a href="http://www.devicegadget.com">Device Gadget</a>.</p>]]></content:encoded>
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		<title>CAPACITIVE PRESSURE SENSOR</title>
		<link>http://www.devicegadget.com/encyclopedia-robotics/capacitive-pressure-sensor.html</link>
		<comments>http://www.devicegadget.com/encyclopedia-robotics/capacitive-pressure-sensor.html#comments</comments>
		<pubDate>Sun, 11 Mar 2012 18:35:18 +0000</pubDate>
		<dc:creator>Bang Oyot</dc:creator>
				<category><![CDATA[Encyclopedia Robotics]]></category>
		<category><![CDATA[ADC]]></category>
		<category><![CDATA[ELASTOMER]]></category>
		<category><![CDATA[LC]]></category>

		<guid isPermaLink="false">http://www.devicegadget.com/?p=6014</guid>
		<description><![CDATA[<!-- ALRP: Autolinks served from the cache --><!-- ALRP: Related posts served from the cache --><p>A capacitive pressure sensor consists of two metal plates separated by a layer of nonconductive (dielectric) foam. The resulting variable capacitor is connected… <a class="readmore" href="http://www.devicegadget.com/encyclopedia-robotics/capacitive-pressure-sensor.html">more &#187;</a></p><p>The post <a href="http://www.devicegadget.com/encyclopedia-robotics/capacitive-pressure-sensor.html">CAPACITIVE PRESSURE SENSOR</a> appeared first on <a href="http://www.devicegadget.com">Device Gadget</a>.</p>]]></description>
	<!-- ALRP: Autolinks served from the cache --><!-- ALRP: Related posts served from the cache -->			<content:encoded><![CDATA[<p>A <em>capacitive pressure sensor</em> consists of two metal plates separated by a layer of nonconductive (dielectric) foam. The resulting variable capacitor is connected in parallel with an inductor; the inductance/capacitance (LC) circuit determines the frequency of an oscillator. If an object strikes the sensor, the plate spacing momentarily decreases. This increases the capacitance, causing a drop in the oscillator frequency. When the object moves away from the transducer, the foam springs back, the plates return to their original spacing, and the oscillator frequency returns to normal. The illustration is a functional block diagram of a <em>capacitive pressure sensor</em>.</p>
<p>The output of the sensor can be converted to digital data using an analog-to-digital converter (ADC) and then sent to a <a class="alrptip" href="http://www.devicegadget.com/news/march-of-the-mind-bot.html">robot</a> controller. Pressure sensors can be mounted in various places on a mobile robot, such as the front, back, and sides. Then, for example, physical pressure on the sensor in the front of the robot might send a signal to the controller, which tells the machine to move backward.</p>
<div id="attachment_6015" class="wp-caption aligncenter" style="width: 378px"><img class="size-full wp-image-6015" title="Capacitive pressure sensor" src="http://www.devicegadget.com/wp-content/uploads/2012/03/Capacitive-pressure-sensor.jpg" alt="Capacitive pressure sensor CAPACITIVE PRESSURE SENSOR" width="368" height="241" /><p class="wp-caption-text">Capacitive pressure sensor</p></div>
<p>A <em>capacitive pressure sensor</em> can be fooled by massive conducting or semiconducting objects in its vicinity. If such a mass comes near the transducer, the capacitance changes, even if direct <a class="alrptip" href="http://www.devicegadget.com/hardware/cooler-master-storm-sniper-review.html">contact</a> is not made. This phenomenon is known as body capacitance.When the effect must be avoided, an elastomer can be used for pressure sensing. For proximity sensing, however, the phenomenon can be useful.</p>
<p><strong>See also</strong> CAPACITIVE PROXIMITY SENSOR, ELASTOMER, and PRESSURE SENSING.</p>
<div style="clear:both"></div><div id="alrp-related-posts"><h3>Posts related to CAPACITIVE PRESSURE SENSOR</h3><div id="alrp-container"><div class="alrp-thumbnail"><a title="CAPACITIVE PROXIMITY SENSOR" href="http://www.devicegadget.com/encyclopedia-robotics/capacitive-proximity-sensor.html" class="seo-alrp-hover-link" ><img width="128" height="96" alt=" CAPACITIVE PRESSURE SENSOR" src="http://www.devicegadget.com/wp-content/plugins/seo-alrp/php/thumb.php?src=/wp-content/uploads/2012/03/Capacitive-proximity-sensor-150x150.jpg&h=96&w=128&q=90&zc=1" title="CAPACITIVE PRESSURE SENSOR" /></a> </div><div class="alrp-content"><a rel="bookmark" href="http://www.devicegadget.com/encyclopedia-robotics/capacitive-proximity-sensor.html">CAPACITIVE PROXIMITY SENSOR</a><p>A capacitive proximity sensor takes advantage of the mutual capacitance that occurs between or among objects near each other. A capacitive proximity sensor uses a radio-frequency (RF) oscillator, a frequency detector, and ...</p></div><div class="alrp-thumbnail"><a title="BACK PRESSURE SENSOR" href="http://www.devicegadget.com/encyclopedia-robotics/back-pressure-sensor.html" class="seo-alrp-hover-link" ><img width="128" height="96" alt=" CAPACITIVE PRESSURE SENSOR" src="http://www.devicegadget.com/wp-content/plugins/seo-alrp/php/thumb.php?src=/wp-content/uploads/2012/03/Back-pressure-sensor-150x150.jpg&h=96&w=128&q=90&zc=1" title="CAPACITIVE PRESSURE SENSOR" /></a> </div><div class="alrp-content"><a rel="bookmark" href="http://www.devicegadget.com/encyclopedia-robotics/back-pressure-sensor.html">BACK PRESSURE SENSOR</a><p>A back pressure sensor is a device that detects, and measures, the amount of torque that a robot motor applies at any given time. The sensor produces a signal, usually a variable ...</p></div></div></div><div style="clear:both"></div><div id="alrp-slidebox-anchor"></div><p>The post <a href="http://www.devicegadget.com/encyclopedia-robotics/capacitive-pressure-sensor.html">CAPACITIVE PRESSURE SENSOR</a> appeared first on <a href="http://www.devicegadget.com">Device Gadget</a>.</p>]]></content:encoded>
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		<title>CABLE DRIVE</title>
		<link>http://www.devicegadget.com/encyclopedia-robotics/cable-drive.html</link>
		<comments>http://www.devicegadget.com/encyclopedia-robotics/cable-drive.html#comments</comments>
		<pubDate>Sun, 11 Mar 2012 18:33:05 +0000</pubDate>
		<dc:creator>Bang Oyot</dc:creator>
				<category><![CDATA[Encyclopedia Robotics]]></category>

		<guid isPermaLink="false">http://www.devicegadget.com/?p=6012</guid>
		<description><![CDATA[<!-- ALRP: Autolinks NOT served from the cache --><!-- ALRP: Related posts served from the cache --><p>A cable drive is a method of transferring mechanical energy in a robotic system from an actuator to a manipulator or end effector.… <a class="readmore" href="http://www.devicegadget.com/encyclopedia-robotics/cable-drive.html">more &#187;</a></p><p>The post <a href="http://www.devicegadget.com/encyclopedia-robotics/cable-drive.html">CABLE DRIVE</a> appeared first on <a href="http://www.devicegadget.com">Device Gadget</a>.</p>]]></description>
	<!-- ALRP: Autolinks NOT served from the cache --><!-- ALRP: Related posts served from the cache -->			<content:encoded><![CDATA[<p>A <em>cable drive</em> is a method of transferring mechanical energy in a robotic system from an actuator to a manipulator or end effector. This type of drive can also be used in wheel-drive propulsion systems and in certain indicating devices. The system consists of a cable, or cord, and a set of pulleys.</p>
<p>The main asset of the <em>cable drive</em> is its simplicity. The principal limitation is the fact that the cable can slip on the wheels or pulleys, and over time, the cable can degenerate, and ultimately break without warning.Anyone who has been stranded on a highway because of a failed automotive fan belt can attest to the problems this can cause.<br />
Compare CHAIN DRIVE.</p>
<div style="clear:both"></div><div id="alrp-related-posts"><h3>Posts related to CABLE DRIVE</h3><div id="alrp-container"><div class="alrp-thumbnail"><a title="CHAIN DRIVE" href="http://www.devicegadget.com/encyclopedia-robotics/chain-drive.html" class="seo-alrp-hover-link" ><img width="128" height="96" alt=" CABLE DRIVE" src="http://www.devicegadget.com/wp-content/plugins/seo-alrp/php/thumb.php?src=/wp-content/plugins/seo-alrp/img/default_thumbnail.gif&h=96&w=128&q=90&zc=1" title="CABLE DRIVE" /></a> </div><div class="alrp-content"><a rel="bookmark" href="http://www.devicegadget.com/encyclopedia-robotics/chain-drive.html">CHAIN DRIVE</a><p>A chain drive is a method of transferring mechanical energy in a robotic system from an actuator to a manipulator or end effector. It can also be used in wheel-drive propulsion systems. ...</p></div><div class="alrp-thumbnail"><a title="ACTUATOR" href="http://www.devicegadget.com/encyclopedia-robotics/actuator.html" class="seo-alrp-hover-link" ><img width="128" height="96" alt=" CABLE DRIVE" src="http://www.devicegadget.com/wp-content/plugins/seo-alrp/php/thumb.php?src=/wp-content/plugins/seo-alrp/img/default_thumbnail.gif&h=96&w=128&q=90&zc=1" title="CABLE DRIVE" /></a> </div><div class="alrp-content"><a rel="bookmark" href="http://www.devicegadget.com/encyclopedia-robotics/actuator.html">ACTUATOR</a><p>An actuator is a device that moves one or more joints and operates the gripper or end effector in a robot arm. Simple actuators consist of electric motors and gears, cable drives, ...</p></div></div></div><div style="clear:both"></div><div id="alrp-slidebox-anchor"></div><p>The post <a href="http://www.devicegadget.com/encyclopedia-robotics/cable-drive.html">CABLE DRIVE</a> appeared first on <a href="http://www.devicegadget.com">Device Gadget</a>.</p>]]></content:encoded>
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		<title>BURN-IN</title>
		<link>http://www.devicegadget.com/encyclopedia-robotics/burn-in.html</link>
		<comments>http://www.devicegadget.com/encyclopedia-robotics/burn-in.html#comments</comments>
		<pubDate>Sun, 11 Mar 2012 18:31:18 +0000</pubDate>
		<dc:creator>Bang Oyot</dc:creator>
				<category><![CDATA[Encyclopedia Robotics]]></category>

		<guid isPermaLink="false">http://www.devicegadget.com/?p=6010</guid>
		<description><![CDATA[<!-- ALRP: Autolinks NOT served from the cache --><!-- ALRP: Related posts served from the cache --><p>Before any electronic or electromechanical system is put to use, it should undergo a burn-in process. This usually involves running the system continuously… <a class="readmore" href="http://www.devicegadget.com/encyclopedia-robotics/burn-in.html">more &#187;</a></p><p>The post <a href="http://www.devicegadget.com/encyclopedia-robotics/burn-in.html">BURN-IN</a> appeared first on <a href="http://www.devicegadget.com">Device Gadget</a>.</p>]]></description>
	<!-- ALRP: Autolinks NOT served from the cache --><!-- ALRP: Related posts served from the cache -->			<content:encoded><![CDATA[<p>Before any electronic or electromechanical system is put to use, it should undergo a <em>burn-in</em> process. This usually involves running the system continuously for hours, days, or weeks. In some cases, a faulty system fails shortly after it is put online. In many instances, however, failure does not occur until a considerable time has passed. Intermittent failures might not manifest themselves until many hours have passed with continuous supervision.</p>
<p>The <em>burn-in</em> process can weed out systems with early-failure problems, minimizing real-time failures.</p>
<p><strong>See also</strong> QUALITY ASSURANCE AND CONTROL.</p>
<div style="clear:both"></div><div id="alrp-related-posts"><h3>Posts related to BURN-IN</h3><div id="alrp-container"><div class="alrp-thumbnail"><a title="Microsoft’s Hardware Failures" href="http://www.devicegadget.com/news/microsofts-hardware-failures.html" class="seo-alrp-hover-link" ><img width="128" height="96" alt=" BURN IN" src="http://www.devicegadget.com/wp-content/plugins/seo-alrp/php/thumb.php?src=/wp-content/uploads/2012/07/Microsoft’s-Hardware-Failures-150x150.jpg&h=96&w=128&q=90&zc=1" title="BURN IN" /></a> </div><div class="alrp-content"><a rel="bookmark" href="http://www.devicegadget.com/news/microsofts-hardware-failures.html">Microsoft’s Hardware Failures</a><p>Apart from the Xbox, Microsoft doesn’t have a very good record with making its own hardware. Its biggest failure was the Kin Phone, which first appeared at the same time as the ...</p></div><div class="alrp-thumbnail"><a title="CENTRALIZED CONTROL" href="http://www.devicegadget.com/encyclopedia-robotics/centralized-control.html" class="seo-alrp-hover-link" ><img width="128" height="96" alt=" BURN IN" src="http://www.devicegadget.com/wp-content/plugins/seo-alrp/php/thumb.php?src=/wp-content/plugins/seo-alrp/img/default_thumbnail.gif&h=96&w=128&q=90&zc=1" title="BURN IN" /></a> </div><div class="alrp-content"><a rel="bookmark" href="http://www.devicegadget.com/encyclopedia-robotics/centralized-control.html">CENTRALIZED CONTROL</a><p>In a system containing more than one robot, centralized control refers to oversight of all the individual robots by a single controller.Communication between the controller and the robots is usually done by ...</p></div></div></div><div style="clear:both"></div><div id="alrp-slidebox-anchor"></div><p>The post <a href="http://www.devicegadget.com/encyclopedia-robotics/burn-in.html">BURN-IN</a> appeared first on <a href="http://www.devicegadget.com">Device Gadget</a>.</p>]]></content:encoded>
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		<title>BRANCHING</title>
		<link>http://www.devicegadget.com/encyclopedia-robotics/branching.html</link>
		<comments>http://www.devicegadget.com/encyclopedia-robotics/branching.html#comments</comments>
		<pubDate>Sun, 11 Mar 2012 18:26:29 +0000</pubDate>
		<dc:creator>Bang Oyot</dc:creator>
				<category><![CDATA[Encyclopedia Robotics]]></category>

		<guid isPermaLink="false">http://www.devicegadget.com/?p=6005</guid>
		<description><![CDATA[<!-- ALRP: Autolinks served from the cache --><!-- ALRP: Related posts served from the cache --><p>Branching refers to routines, or programs, that have points at which an intelligent robot controller must select among alternatives. Consider a robot on… <a class="readmore" href="http://www.devicegadget.com/encyclopedia-robotics/branching.html">more &#187;</a></p><p>The post <a href="http://www.devicegadget.com/encyclopedia-robotics/branching.html">BRANCHING</a> appeared first on <a href="http://www.devicegadget.com">Device Gadget</a>.</p>]]></description>
	<!-- ALRP: Autolinks served from the cache --><!-- ALRP: Related posts served from the cache -->			<content:encoded><![CDATA[<p><em>Branching</em> refers to routines, or programs, that have points at which an intelligent <a class="alrptip" href="http://www.devicegadget.com/news/march-of-the-mind-bot.html">robot</a> controller must select among alternatives.</p>
<p>Consider a robot on an assembly line that makes cars. The robot’s job is to insert hubcaps in the two right-side wheels. (An identical robot does the same job on the left side.) Suppose that 20 percent of the cars are fitted with gold-colored (G) hubcaps; the rest are fitted with silver-colored (S) ones. The robot should insert hubcaps in the following sequence: SS SS SS SS GG SS SS SS SS GG SS SS…, and so on. Every fifth pair of hubcaps is gold.</p>
<p>Each time a hubcap pair is to be inserted, the computer must make a choice. Thus, the routine is at a branch point for every hubcap pair. Every fifth time the choice must be made, the robot controller chooses gold hubcaps. Otherwise, it chooses silver ones. This sequence is programmed into the controller. The logical process proceeds something like the <a class="alrptip" href="http://www.devicegadget.com/encyclopedia-robotics/algorithm.html">flowchart</a> in the accompanying figure.</p>
<div id="attachment_6006" class="wp-caption aligncenter" style="width: 364px"><img class="size-full wp-image-6006" title="Branching" src="http://www.devicegadget.com/wp-content/uploads/2012/03/Branching.jpg" alt="Branching BRANCHING" width="354" height="394" /><p class="wp-caption-text">Branching</p></div>
<p>Suppose a glitch occurs, in which the robot controller or hardware omits or overlooks a single hubcap. This will throw off the robot’s perception of the sequence of cars, so it thinks a new car has arrived with each set of rear wheels. Shortly, the front wheel of a car will get a silver hubcap and the rear wheel of the same car will get a gold one. The next car will get a gold hubcap on the front wheel and a silver one on the rear wheel. The repercussions will be repeated down the line over and over, messing up two out of every five cars, or 40 percent of the automobiles coming off the assembly line.</p>
<p><strong>See also</strong> EXPERT SYSTEM.</p>
<div style="clear:both"></div><div id="alrp-related-posts"><h3>Posts related to BRANCHING</h3><div id="alrp-container"><div class="alrp-thumbnail"><a title="AUTONOMOUS ROBOT" href="http://www.devicegadget.com/encyclopedia-robotics/autonomous-robot.html" class="seo-alrp-hover-link" ><img width="128" height="96" alt=" BRANCHING" src="http://www.devicegadget.com/wp-content/plugins/seo-alrp/php/thumb.php?src=/wp-content/plugins/seo-alrp/img/default_thumbnail.gif&h=96&w=128&q=90&zc=1" title="BRANCHING" /></a> </div><div class="alrp-content"><a rel="bookmark" href="http://www.devicegadget.com/encyclopedia-robotics/autonomous-robot.html">AUTONOMOUS ROBOT</a><p>An autonomous robot is self-contained, housing its own controller, and not depending on a central computer for its commands. It navigates its work environment under its own power, usually by rolling on ...</p></div><div class="alrp-thumbnail"><a title="ASSEMBLY ROBOT" href="http://www.devicegadget.com/encyclopedia-robotics/assembly-robot.html" class="seo-alrp-hover-link" ><img width="128" height="96" alt=" BRANCHING" src="http://www.devicegadget.com/wp-content/plugins/seo-alrp/php/thumb.php?src=/wp-content/plugins/seo-alrp/img/default_thumbnail.gif&h=96&w=128&q=90&zc=1" title="BRANCHING" /></a> </div><div class="alrp-content"><a rel="bookmark" href="http://www.devicegadget.com/encyclopedia-robotics/assembly-robot.html">ASSEMBLY ROBOT</a><p>An assembly robot is any robot that assembles products, such as cars, home appliances, or electronic equipment. Some assembly robots work alone; most are used in automated integrated manufacturing systems (AIMS), doing ...</p></div></div></div><div style="clear:both"></div><div id="alrp-slidebox-anchor"></div><p>The post <a href="http://www.devicegadget.com/encyclopedia-robotics/branching.html">BRANCHING</a> appeared first on <a href="http://www.devicegadget.com">Device Gadget</a>.</p>]]></content:encoded>
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		<title>BOOLEAN ALGEBRA</title>
		<link>http://www.devicegadget.com/encyclopedia-robotics/boolean-algebra.html</link>
		<comments>http://www.devicegadget.com/encyclopedia-robotics/boolean-algebra.html#comments</comments>
		<pubDate>Sun, 11 Mar 2012 18:24:09 +0000</pubDate>
		<dc:creator>Bang Oyot</dc:creator>
				<category><![CDATA[Encyclopedia Robotics]]></category>
		<category><![CDATA[XY]]></category>

		<guid isPermaLink="false">http://www.devicegadget.com/?p=6002</guid>
		<description><![CDATA[<!-- ALRP: Autolinks served from the cache --><!-- ALRP: Related posts served from the cache --><p>Boolean algebra is a system of mathematical logic using the numbers 0 and 1 with the operations AND (multiplication), OR (addition), and NOT… <a class="readmore" href="http://www.devicegadget.com/encyclopedia-robotics/boolean-algebra.html">more &#187;</a></p><p>The post <a href="http://www.devicegadget.com/encyclopedia-robotics/boolean-algebra.html">BOOLEAN ALGEBRA</a> appeared first on <a href="http://www.devicegadget.com">Device Gadget</a>.</p>]]></description>
	<!-- ALRP: Autolinks served from the cache --><!-- ALRP: Related posts served from the cache -->			<content:encoded><![CDATA[<p><em>Boolean algebra</em> is a system of mathematical logic using the numbers 0 and 1 with the operations AND (multiplication), OR (addition), and NOT (negation). Combinations of these operations are <a class="alrptip" href="http://www.devicegadget.com/hardware/raw-nand-vs-clearnand.html">NAND</a> (NOT AND) and NOR (NOT OR). Boolean functions are used in the design of digital logic circuits.</p>
<p><strong>Boolean algebra: basic operations</strong></p>
<table border="1" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td valign="top" width="118">X</td>
<td valign="top" width="118">Y</td>
<td valign="top" width="118">-X</td>
<td valign="top" width="118">X*Y</td>
<td valign="top" width="118">X+Y</td>
</tr>
<tr>
<td valign="top" width="118">0</td>
<td valign="top" width="118">0</td>
<td valign="top" width="118">1</td>
<td valign="top" width="118">0</td>
<td valign="top" width="118">0</td>
</tr>
<tr>
<td valign="top" width="118">0</td>
<td valign="top" width="118">1</td>
<td valign="top" width="118">1</td>
<td valign="top" width="118">0</td>
<td valign="top" width="118">1</td>
</tr>
<tr>
<td valign="top" width="118">1</td>
<td valign="top" width="118">0</td>
<td valign="top" width="118">0</td>
<td valign="top" width="118">0</td>
<td valign="top" width="118">1</td>
</tr>
<tr>
<td valign="top" width="118">1</td>
<td valign="top" width="118">1</td>
<td valign="top" width="118">0</td>
<td valign="top" width="118">1</td>
<td valign="top" width="118">1</td>
</tr>
</tbody>
</table>
<p>In <em>Boolean algebra</em>, X AND Y is written XY or X*Y. NOT X is written with a line or tilde over the quantity, or as a minus sign followed by the quantity. X OR Y is written X+Y. The first table shows the values of these functions, where 0 indicates “falsity” and 1 indicates “truth.”The statements on either side of the equal sign are logically equivalent. The second table shows several logic equations. These are facts, or theorems. Boolean theorems can be used to analyze complicated logic functions.</p>
<p><strong>Boolean algebra: theorems</strong></p>
<table border="1" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td valign="top" width="295"><strong>Equation</strong></td>
<td valign="top" width="295"><strong>Name (if applicable)</strong></td>
</tr>
<tr>
<td valign="top" width="295">X+0=X</td>
<td valign="top" width="295">ORidentity</td>
</tr>
<tr>
<td valign="top" width="295">X*1=X</p>
<p>X*1=X</p>
<p>X+1=1</p>
<p>X*0=0</p>
<p>X+X=X</p>
<p>X*X=X</td>
<td valign="top" width="295">AND identity</td>
</tr>
<tr>
<td valign="top" width="295">-(-X)=X</p>
<p>X+(-X)=X</td>
<td valign="top" width="295"><a class="alrptip" href="http://www.devicegadget.com/apple/6-tips-excellent-itunes.html">Double</a> negation</td>
</tr>
<tr>
<td valign="top" width="295">X*(-X)=0</td>
<td valign="top" width="295">Contradiction</td>
</tr>
<tr>
<td valign="top" width="295">X+Y=Y*X</td>
<td valign="top" width="295">Commutativity of OR</td>
</tr>
<tr>
<td valign="top" width="295">X * Y = Y * X</p>
<p>X + (X * Y) = X</p>
<p>X * (_Y) + Y = X + Y</td>
<td valign="top" width="295">Commutativity of AND</td>
</tr>
<tr>
<td valign="top" width="295">X + Y + Z = (X + Y) + Z = X + (Y + Z)</td>
<td valign="top" width="295">Associativity of OR</td>
</tr>
<tr>
<td valign="top" width="295">X * Y * Z = (X * Y) * Z = X * (Y * Z)</td>
<td valign="top" width="295">Associativity of AND</td>
</tr>
<tr>
<td valign="top" width="295">X * (Y + Z) = (X * Y) + (X * Z)</td>
<td valign="top" width="295">Distributivity</td>
</tr>
<tr>
<td valign="top" width="295">_(X + Y) = (_X) * (_Y)</td>
<td valign="top" width="295">DeMorgan’s theorem</td>
</tr>
<tr>
<td valign="top" width="295">_(X * Y) = (_X) + (_Y)</td>
<td valign="top" width="295">DeMorgan’s theorem</td>
</tr>
</tbody>
</table>
<p><strong>See also</strong> LOGIC GATE.</p>
<div style="clear:both"></div><div id="alrp-related-posts"><h3>Posts related to BOOLEAN ALGEBRA</h3><div id="alrp-container"><div class="alrp-thumbnail"><a title="10 Top UK innovations in IT" href="http://www.devicegadget.com/resources/10-top-uk-innovations-in-it.html" class="seo-alrp-hover-link" ><img width="128" height="96" alt=" BOOLEAN ALGEBRA" src="http://www.devicegadget.com/wp-content/plugins/seo-alrp/php/thumb.php?src=/wp-content/uploads/2012/07/ARM-150x150.jpg&h=96&w=128&q=90&zc=1" title="BOOLEAN ALGEBRA" /></a> </div><div class="alrp-content"><a rel="bookmark" href="http://www.devicegadget.com/resources/10-top-uk-innovations-in-it.html">10 Top UK innovations in IT</a><p>The UK has been a hotbed of innovation over the years, with its inventions and input helping to create and define the IT industry as we know it. Here’s our list of ...</p></div><div class="alrp-thumbnail"><a title="Merging Microprocs with Memory" href="http://www.devicegadget.com/news/merging-microprocs-memory.html" class="seo-alrp-hover-link" ><img width="128" height="96" alt=" BOOLEAN ALGEBRA" src="http://www.devicegadget.com/wp-content/plugins/seo-alrp/php/thumb.php?src=/wp-content/uploads/2011/03/Tom-Halfhill-150x128.jpg&h=96&w=128&q=90&zc=1" title="BOOLEAN ALGEBRA" /></a> </div><div class="alrp-content"><a rel="bookmark" href="http://www.devicegadget.com/news/merging-microprocs-memory.html">Merging Microprocs with Memory</a><p>Some ideas are crazy enough to work but are ahead of their time. That’s my impression of a radically different microprocessor design from Venray technology, a Texas startup. Maybe someone will acquire ...</p></div></div></div><div style="clear:both"></div><div id="alrp-slidebox-anchor"></div><p>The post <a href="http://www.devicegadget.com/encyclopedia-robotics/boolean-algebra.html">BOOLEAN ALGEBRA</a> appeared first on <a href="http://www.devicegadget.com">Device Gadget</a>.</p>]]></content:encoded>
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		<title>BONGARD PROBLEM</title>
		<link>http://www.devicegadget.com/encyclopedia-robotics/bongard-problem.html</link>
		<comments>http://www.devicegadget.com/encyclopedia-robotics/bongard-problem.html#comments</comments>
		<pubDate>Sun, 11 Mar 2012 18:16:44 +0000</pubDate>
		<dc:creator>Bang Oyot</dc:creator>
				<category><![CDATA[Encyclopedia Robotics]]></category>

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		<description><![CDATA[<!-- ALRP: Autolinks served from the cache --><!-- ALRP: Related posts served from the cache --><p>The Bongard problem, named after its inventor, is a method of evaluating how well a robotic vision system can differentiate among patterns. Solving… <a class="readmore" href="http://www.devicegadget.com/encyclopedia-robotics/bongard-problem.html">more &#187;</a></p><p>The post <a href="http://www.devicegadget.com/encyclopedia-robotics/bongard-problem.html">BONGARD PROBLEM</a> appeared first on <a href="http://www.devicegadget.com">Device Gadget</a>.</p>]]></description>
	<!-- ALRP: Autolinks served from the cache --><!-- ALRP: Related posts served from the cache -->			<content:encoded><![CDATA[<p>The <em>Bongard problem</em>, named after its inventor, is a method of evaluating how well a robotic vision system can differentiate among patterns. Solving such problems requires a certain level of artificial intelligence (<a class="alrptip" href="http://www.devicegadget.com/encyclopedia-robotics/analytical-engine.html">AI</a>).</p>
<p>An example of a <em>Bongard problem</em> is shown in the illustration. There are two groups of six boxes. The contents of the boxes on the left all have something in common; those on the right have the same characteristic in common, but to a different degree, or in a different way. To solve the problem, the vision system (or you) must answer three questions:</p>
<p>• What do the contents of the boxes to the left of the heavy, vertical line have in common?<br />
• What do the contents of the boxes to the right of the line have in common?<br />
• What is the difference between the contents of the boxes on opposite sides of the heavy, vertical line?</p>
<div id="attachment_5999" class="wp-caption aligncenter" style="width: 291px"><img class="size-full wp-image-5999" title="Bongard problem" src="http://www.devicegadget.com/wp-content/uploads/2012/03/Bongard-problem.jpg" alt="Bongard problem BONGARD PROBLEM" width="281" height="174" /><p class="wp-caption-text">Bongard problem</p></div>
<p>In this case, the boxes on the left contain four dots or straight lines each; those on the right contain five dots or straight lines each. The difference between the boxes on the left and those on the right, therefore, is in the number of dots or straight lines they contain.</p>
<p><strong>See also</strong> OBJECT RECOGNITION.</p>
<div style="clear:both"></div><div id="alrp-related-posts"><h3>Posts related to BONGARD PROBLEM</h3><div id="alrp-container"><div class="alrp-thumbnail"><a title="BIN PICKING PROBLEM" href="http://www.devicegadget.com/encyclopedia-robotics/bin-picking-problem.html" class="seo-alrp-hover-link" ><img width="128" height="96" alt=" BONGARD PROBLEM" src="http://www.devicegadget.com/wp-content/plugins/seo-alrp/php/thumb.php?src=/wp-content/uploads/2012/03/Bin-picking-problem-150x144.jpg&h=96&w=128&q=90&zc=1" title="BONGARD PROBLEM" /></a> </div><div class="alrp-content"><a rel="bookmark" href="http://www.devicegadget.com/encyclopedia-robotics/bin-picking-problem.html">BIN PICKING PROBLEM</a><p>A bin picking problem is a challenge presented to a robotic vision system in which the machine must choose a specific object from a group of objects. Basic machine vision systems can ...</p></div><div class="alrp-thumbnail"><a title="CARTESIAN COORDINATE GEOMETRY" href="http://www.devicegadget.com/encyclopedia-robotics/cartesian-coordinate-geometry.html" class="seo-alrp-hover-link" ><img width="128" height="96" alt=" BONGARD PROBLEM" src="http://www.devicegadget.com/wp-content/plugins/seo-alrp/php/thumb.php?src=/wp-content/uploads/2012/03/Cartesian-coordinate-geometry-150x150.jpg&h=96&w=128&q=90&zc=1" title="BONGARD PROBLEM" /></a> </div><div class="alrp-content"><a rel="bookmark" href="http://www.devicegadget.com/encyclopedia-robotics/cartesian-coordinate-geometry.html">CARTESIAN COORDINATE GEOMETRY</a><p>Cartesian coordinate geometry is a common method by which a robot manipulator (arm) can move. This term derives from the Cartesian, or rectangular, coordinate system that is used for graphing mathematical functions. ...</p></div></div></div><div style="clear:both"></div><div id="alrp-slidebox-anchor"></div><p>The post <a href="http://www.devicegadget.com/encyclopedia-robotics/bongard-problem.html">BONGARD PROBLEM</a> appeared first on <a href="http://www.devicegadget.com">Device Gadget</a>.</p>]]></content:encoded>
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		<title>BLADDER GRIPPER</title>
		<link>http://www.devicegadget.com/encyclopedia-robotics/bladder-gripper.html</link>
		<comments>http://www.devicegadget.com/encyclopedia-robotics/bladder-gripper.html#comments</comments>
		<pubDate>Sun, 11 Mar 2012 18:08:29 +0000</pubDate>
		<dc:creator>Bang Oyot</dc:creator>
				<category><![CDATA[Encyclopedia Robotics]]></category>

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		<description><![CDATA[<!-- ALRP: Autolinks served from the cache --><!-- ALRP: Related posts served from the cache --><p>A bladder gripper or bladder hand is a specialized robotic end effector that can be used to grasp, pick up, and move rod-shaped… <a class="readmore" href="http://www.devicegadget.com/encyclopedia-robotics/bladder-gripper.html">more &#187;</a></p><p>The post <a href="http://www.devicegadget.com/encyclopedia-robotics/bladder-gripper.html">BLADDER GRIPPER</a> appeared first on <a href="http://www.devicegadget.com">Device Gadget</a>.</p>]]></description>
	<!-- ALRP: Autolinks served from the cache --><!-- ALRP: Related posts served from the cache -->			<content:encoded><![CDATA[<p>A <em>bladder gripper</em> or bladder hand is a specialized robotic end effector that can be used to grasp, pick up, and move rod-shaped or cylindrical objects. The main element of the gripper is an inflatable, donut-shaped or cylindrical sleeve that resembles the cuff commonly used in blood pressure measuring apparatus. The sleeve is positioned so it surrounds the object to be gripped, and then the sleeve is inflated until it is tight enough to accomplish the desired task. The pressure exerted by the sleeve can be measured and regulated using force sensors.</p>
<p><em>Bladder grippers</em> are useful in handling fragile objects. However, they do not operate fast, and they can function only with objects within a rather narrow range of physical sizes.</p>
<p><strong>See also</strong> <a class="alrptip" href="http://www.devicegadget.com/news/march-of-the-mind-bot.html">ROBOT</a> GRIPPER.</p>
<div style="clear:both"></div><div id="alrp-related-posts"><h3>Posts related to BLADDER GRIPPER</h3><div id="alrp-container"><div class="alrp-thumbnail"><a title="ADHESION GRIPPER" href="http://www.devicegadget.com/encyclopedia-robotics/adhesion-gripper.html" class="seo-alrp-hover-link" ><img width="128" height="96" alt=" BLADDER GRIPPER" src="http://www.devicegadget.com/wp-content/plugins/seo-alrp/php/thumb.php?src=/wp-content/plugins/seo-alrp/img/default_thumbnail.gif&h=96&w=128&q=90&zc=1" title="BLADDER GRIPPER" /></a> </div><div class="alrp-content"><a rel="bookmark" href="http://www.devicegadget.com/encyclopedia-robotics/adhesion-gripper.html">ADHESION GRIPPER</a><p>An adhesion gripper is a robot end effector that grasps objects by literally sticking to them. In its most primitive form, this type of gripper consists of a rod, sphere, or other ...</p></div><div class="alrp-thumbnail"><a title="ATTRACTION GRIPPER" href="http://www.devicegadget.com/encyclopedia-robotics/attraction-gripper.html" class="seo-alrp-hover-link" ><img width="128" height="96" alt=" BLADDER GRIPPER" src="http://www.devicegadget.com/wp-content/plugins/seo-alrp/php/thumb.php?src=/wp-content/plugins/seo-alrp/img/default_thumbnail.gif&h=96&w=128&q=90&zc=1" title="BLADDER GRIPPER" /></a> </div><div class="alrp-content"><a rel="bookmark" href="http://www.devicegadget.com/encyclopedia-robotics/attraction-gripper.html">ATTRACTION GRIPPER</a><p>An attraction gripper is a robot end effector that grasps objects by means of electrical or magnetic attraction. Generally, magnets are used; either permanent magnets or electromagnets will serve the purpose. Electromagnets ...</p></div></div></div><div style="clear:both"></div><div id="alrp-slidebox-anchor"></div><p>The post <a href="http://www.devicegadget.com/encyclopedia-robotics/bladder-gripper.html">BLADDER GRIPPER</a> appeared first on <a href="http://www.devicegadget.com">Device Gadget</a>.</p>]]></content:encoded>
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		<title>BLACKBOARD SYSTEM</title>
		<link>http://www.devicegadget.com/encyclopedia-robotics/blackboard-system.html</link>
		<comments>http://www.devicegadget.com/encyclopedia-robotics/blackboard-system.html#comments</comments>
		<pubDate>Sun, 11 Mar 2012 18:07:06 +0000</pubDate>
		<dc:creator>Bang Oyot</dc:creator>
				<category><![CDATA[Encyclopedia Robotics]]></category>
		<category><![CDATA[AI]]></category>

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		<description><![CDATA[<!-- ALRP: Autolinks served from the cache --><!-- ALRP: Related posts served from the cache --><p>A blackboard system incorporates artificial intelligence (AI) to help a computer recognize sounds or images. The incoming signal is digitized using an analog-to-digital… <a class="readmore" href="http://www.devicegadget.com/encyclopedia-robotics/blackboard-system.html">more &#187;</a></p><p>The post <a href="http://www.devicegadget.com/encyclopedia-robotics/blackboard-system.html">BLACKBOARD SYSTEM</a> appeared first on <a href="http://www.devicegadget.com">Device Gadget</a>.</p>]]></description>
	<!-- ALRP: Autolinks served from the cache --><!-- ALRP: Related posts served from the cache -->			<content:encoded><![CDATA[<p>A <em>blackboard system</em> incorporates artificial intelligence (<a class="alrptip" href="http://www.devicegadget.com/encyclopedia-robotics/analytical-engine.html">AI</a>) to help a computer recognize sounds or images. The incoming signal is digitized using an analog-to-digital converter (<a class="alrptip" href="http://www.devicegadget.com/encyclopedia-robotics/capacitive-pressure-sensor.html">ADC</a>). The digital data is input to a read/write memory circuit called the blackboard. Then the digital data is evaluated by various specialty programs. The overall scheme is depicted in the diagram.</p>
<p>For speech recognition, specialties include vowel sounds, consonant sounds, grammar, syntax, context, and other variables. For example, a context specialty program might determine whether a speaker means to say “weigh” or “way,” or “two,” “too,” or “to.” Another program lets the controller know when a sentence is finished and the next sentence is to begin. Another program can tell the difference between a statement and a question. Using the blackboard as their forum, the specialty circuits “debate” the most likely and logical interpretations of what is heard or seen. A “referee” called a focus specialist mediates.</p>
<div id="attachment_5994" class="wp-caption aligncenter" style="width: 357px"><img class="size-full wp-image-5994" title="Blackboard system" src="http://www.devicegadget.com/wp-content/uploads/2012/03/Blackboard-system.jpg" alt="Blackboard system BLACKBOARD SYSTEM" width="347" height="420" /><p class="wp-caption-text">Blackboard system</p></div>
<p>For object recognition, specialties might be shape, color, size, texture, height,width, depth, and other visual cues.How does a computer know if an object is a cup on a table, or a water tower a mile away? Is that a bright lamp, or is it the sun? Is that biped thing a robot, a mannequin, or a person? As with speech recognition, the blackboard serves as a debating ground.</p>
<p><strong>See also</strong> OBJECT RECOGNITION and SPEECH RECOGNITION.</p>
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